Character animation studio

Painted ona wall.Not staying there.

We take the things meant to sit still — mascots, logos, murals, products — and give them weight, timing and somewhere to run.

Beat 01 — The step out

Every character starts flat.

Our job is the single frame where it decides to move.

Beat 02 — Weight

Lean into every stride.

Paint footprints, rain kicked off the heel, a shoulder that drops on contact. Weight is what makes a drawing believable.

Beat 03 — Timing

Gravity is a suggestion.

Hang time, overlap, follow-through. A dozen frames of air can say more than a page of script.

Beat 04 — The landing

Then the whole street turns to paint.

TC 00:00:00:00
F 001/189

We animate the stuff meant to sit still.

Mascots that only ever smiled from a box. Logos that never left the corner of a page. Murals that waited years for someone to notice. We find the moment each one wants to move, then draw every frame after it.

Model sheet · Inkrunner · Rev C

Meet the one who got away.

Before a single frame moves, the character is locked down: proportions, silhouette, the details every animator draws the same way, every time. Tap a number to read the notes.

Inkrunner standing front-on: a hooded figure in a paint-splattered bomber, black beak mask with glowing amber eyes, cap with a triangle mark, armoured gloves, cargo trousers and paint-dipped hi-top trainers.
HEIGHT 7½ HEADS · FRONT 3/4 · DO NOT OFF-MODEL
  1. 01

    Cap mark

    The triangle mark is the only clean line on him. Always drawn crisp, never splattered, so it reads at thumbnail size.

  2. 02

    Beak mask

    No mouth, so the acting lives in the eyes. Amber glow, two shapes, and they squash on every blink and impact.

  3. 03

    Paint coat

    Splatter is drawn on model, not as a texture, so it drips and smears with the cloth on fast moves.

  4. 04

    Gloves

    Chunky knuckle plates make the hands read in silhouette. They lead every wall-plant and landing.

  5. 05

    Cargo kit

    Pockets and straps are secondary action: they swing a frame late and settle two frames after.

  6. 06

    Hi-tops

    Paint-dipped soles leave a print on every contact. Footprints are how we sell speed and weight.

Under the paint

Every frame starts as a blue-pencil rough.

Before the colour, the rain and the neon, there's a line on paper that has to work on its own. Drag across the frame to peel the paint back and see the pass underneath.

Finished colour frame The same frame as a blue-pencil line drawing Pencil Final

Drag the handle, or focus it and use the arrow keys

Twelve seconds, eight passes.

How a character gets from a doodle in the margin to a film that stops thumbs. Every project runs through the same strip.

  1. F 012 · Pass 1

    Thumbnails

    Tiny, fast, ugly drawings. We find the story in a dozen boxes.

  2. F 038 · Pass 2

    Character

    Turnarounds, expressions, the cap, the gloves. Rules the animators live by.

  3. F 051 · Pass 3

    Layout

    Camera, lens and the world. Where the alley bends and where the light falls.

  4. F 083 · Pass 4

    Key poses

    The storytelling drawings. If the keys read, the shot reads.

  5. F 123 · Pass 5

    Breakdowns

    Arcs and overlap that decide how it moves between the keys.

  6. F 144 · Pass 6

    In-betweens

    The spacing that sells speed, weight and that half-second of hang time.

  7. F 174 · Pass 7

    Colour

    Flats, shadows, neon spill and the paint that never quite dries.

  8. F 186 · Pass 8

    FX & comp

    Rain, splash, motion blur and the grade. Then we render.

What we put on the sheet.

EXPOSURE SHEET
PROD: YOUR BRAND
SHEET 01 OF 01
No.ActionDialogue / notesLengthTurnaround
01Mascot animationYour character, finally moving. Idle loops, reactions and hero moments for site, socials and ads.5–30 s2–4 wks
02Character designFrom brief to model sheet. Turnarounds, expressions and a style guide your team can actually use.Sheet1–2 wks
03Logo & ident animationStings, bumpers and reveals with a bit of personality. Delivered for every ratio.3–8 s1–2 wks
04Murals that moveStreet art and brand walls brought to life for launch films, AR filters and screens.10–60 s3–6 wks
05Music videosAnimated or hybrid, cut to the beat. Lyric moments, loops and visualisers.Full track6–10 wks
06Social loopsVertical-first, built to loop and to stop the scroll. Packs of six to twelve.6–15 s2–3 wks

Not sure which row you are? Most projects start with a short call and a single key pose. You'll see your character move before you commit to the rest.

Start a project
The full film · 12.6 seconds

Now hear it land.

Scrolling gives you the drawings. Playing gives you the rain, the footsteps and the splash.

Start a project

Got a character stuck on a wall?

Tell us who they are and where they need to run. We reply within two working days with a first idea, not a sales deck.

hello@example.com